Thought this might be a fun topic and a way of exploring “Styles” of approaching the hobby. You might also call it “guilty pleasures” or think of it as a game you would only recommend very selectively. I’ll frame it in 3 questions but feel free to reply however you want:
Q1. What’s a game that you find yourself driven to get/own/keep/play even though it is not widely regarded as a great game?
(or: even though you yourself don’t think it’s a great game)
Q2: What is attractive to you about the game?
(I think the discussion may be more interesting if we avoid titles that are only attractive purely for “completionist”-collector reasons, but you do you.)
Q3: What is unattractive to you about the game?
(I think the discussion may be more interesting if this is some element of gameplay rather than ‘the art/theme isn’t my favorite’, but you do you.)
I don’t feel like I’ve been interested in the hobby long enough to have solid examples that are truly “grail”-like in being rare or hard to acquire. I did get fascinated with the idea of DeathMaze for a while and wound up making a PNP of it. I was attracted to it as a sort of time-capsule of that era’s game design and production standards – and it turned out that was also what I found somewhat unattractive when I sat down to actually play it. I wasn’t ready to do much roleplaying on my own to fill out the somewhat skeletal gameplay.
Two other things in my (smallish) collection that stand out are First Martians and One Deck Galaxy – both of which I sought out precisely because I had heard that the rulebooks were a mess, and yet I had it in my head that the designers must have had a solid core design buried in there somewhere, or else there’s no way the games would exist. I am attracted to the challenge of learning somewhat “inscrutable” games.







