Dungeon Degenerates should be arriving to my humble dungeon tonight so I’ll hopefully be playing my first three player game with it tonight (assuming UPS gets here in time).
Pauper’s Ladder arrives this Saturday.
Dungeon Degenerates should be arriving to my humble dungeon tonight so I’ll hopefully be playing my first three player game with it tonight (assuming UPS gets here in time).
Pauper’s Ladder arrives this Saturday.
Nice! Both are great.
https://www.kickstarter.com/projects/5emonstercards/classic-korg-v1
Excited to get this! Nice cheap crawler on kickstarter. Anyone else getting this?
A little bit of Gate/Gates today ..
started off really smooth but things started to go south as I hit the third wave… Lost all my buildings to Zogar but my Gate still stood long enough to do the final death blow to him!
My first win!
It’s a fairly simple PvP skirmish, but she liked the models and the grid based board. So a good intro to skirmish wargames for children familiar with Heroquest. On Gamefound now - I think with a planned PvE mode.
I can see the appeal of the minis, they were well designed 3d printed in 40mm scale so chunkier than what I’m used to. The chap running it gave her a skeleton warrior version of the Heroquest barbarian too
Looks really cool on the table!
Not a popular opinion on here but I find these GGG tin games to be so under Playtested, just rushed out and then onto the next game, all with very similar mechanics. But I’m totally aware how popular these games seem to be. I do enjoy desolate though. That’s the only one I didn t sell on, but I think I just like the art and theme more than the game. I still play it now and then with a few house rules to beef it up.
As a game designer, I do see lots of areas that make you go hmmmm… Recently with Dust Runners, there just wasn’t enough movement to get away, especially if you used a double deck with the all the cards. In Gate/s I would like to see more of the citizen cards but barely get any money, and haven’t found a way to purge my deck yet. I’m interested in hearing your house rules. Currently I’m playing the card actions happen all at same time instead of the order on the turn summary. And that all citizen special powers are triggered when they are drawn (eventually discarded) Only the heros you can discard without using the 1-time ability.
You mean the house rules on desolate. I actually added a couple of my own cards to that! And kinda made my own ruleset
I didn’t get dust runners a few reasons. I played the original game as my friend got it in a crowd sale and it wasn’t for me at all. I like the colours but not the gameplay. I’m not a fan of cramming loads of stuff on double sided cards. I’d rather pay a bit more for a small box version of these types of games with a decent rulebook and a good set of cards. It would still be a small box. The tin stuff is just gimmick to me. Especially when folks buy a huge ugly mat to go with it!
I’ve been fooling around with the Drive thru cards for:
It was brought to my attention because of this other game:
I wanted to support the designer, and the game itself seemed, simply and fun and… SOLOABLE!
I’ve definitely seen Plunderlust somewhere before. But I can’t put my finger on it.
I’ve got all the official Mork Borg stuff here but haven’t gotten around to playing it yet. I do like how much 3rd party stuff there is for it though. They were pretty smart about keeping their 3rd Party License so open.
We had our first session in League of Dungeoneers. Only ended up getting a handful of rooms in, but hit a lot of mechanics to learn. Our first door was both trapped and locked at the highest tier. Our first corridor (right inside the dungeon) had a secret treasure room connected to it, with two more locked chests. And our first two wandering monsters just immediately spawned at the door. Actually, the first one was a single Giant Rat that spawned and then we hit a threat roll so he let out a fearsome bellow that emboldened him. And then was very quickly run through by the wizard’s spear. But the 2nd giant rat bolted across a room and beaned our half-ogre in the head. Which is impressive because giant for a rat is still like half the size of a halfling… So quarterling sized.
What did you think of it so far? I think this is my big summer project. Break out LoD and learn all the rules.
So far we’re enjoying it. But there was a lot of prep work. I used a BGG thread specific to errors for 2nd edition to update my books and cards. But the OP of that thread doesn’t seem to be including newly found things anymore, so you have to read the last few pages to get everything. I also used the official FAQ/Errata but much of that is included in this previously mentioned BGG thread.
Then there’s a lot of house ruling and/or researching how others dealt with certain rules inconsistencies. Lots of little things like -5 or -6 party morale for a death (rulebook and official aids say different things). -4 or -2 for going hungry (depending which page of the rulebook you’re reading). Little stuff like that to decide on.
And then there’s the rules themselves which are decent but maybe not optimized and balanced for full playthroughs. The way armor works straight out of the book causes an issue where mid-level tanks seem to stop taking damage and durability loss to their armor. So I tried to come up with potential fixes for that ahead of time, but we also ended up without a real tank anyway. We have a rogue and barbarian as front-line fighters who can’t get Tier 4 armor without a talent slot. So it may be a moot point on our party (unless someone dies). It seems easy enough to scale encounters though, so maybe it’s just a matter of pushing encounter difficulty higher.
And then I added in some fan-made quests (there’s not a lot) and a fan-made mod for adding boats, water events, a ferry, fights on the water, and rules for fighting in the water. And it’s kind of weird these weren’t already included since duckfolk have a trait that makes them immune to negative effects of water squares, and there’s only a couple of tiles that have those in the dungeon.
So, maybe about a week or two of prep work has been done and we’ve had the game on the table for three nights. But the first night was character creation. We ended up with a really silly background for our half-ogre barbarian, where she’s actually a noble because her dad (presumably the ogre) married into a noble household (some queen who needed a scary husband to get her court in line?). And so Princess Helga’s dad booted her out because she needed some life experience. But she gets really nervous whenever she has less than 150 coins on her.
And then session 2 was just an intro skirmish map and a night at a town. So we’ve only just dipped our toes into a dungeon. And we hit so many mechanics in our first room it went a bit slow. But after all that, we had a blast actually playing it and are excited to get back to it.
It seems the system can easily be modded or rules taken out or kept in at the users discretion which is really nice. I guess you can make it as complicated or uncomplicated as you want.
Definitely true. I’ve got quite a few house-rules we’re toying with to adjust things how we want them. Pretty easy to do!
Oh, and there was just an update in one of the LoD crowdfunding campaigns that said he’s been working on updates to the PDF rulebook based on all the BGG feedback. So maybe that will be done in time for you?