I should mention we’ve also played Vagrantsong and while we had fun weren’t as into it as other things. So we sold it off after one playthrough.
And the campaign aspects of AT:O is what we liked most about the game. It was the actual boss battling that dragged it down for us (despite being able to recognize how well put together the whole package was).
So, we’re sitting on Oathsworn and Primal right now, and not super keen to pick up other things in the genre until something clicks with us. But we have heard such good things about Townsfolk Tussle that we were on the fence there seeing it in the shop. Thinking that maybe that’s the one to finally draw us in!
We’ll definitely keep it in mind. Hard to justify buying more boss battlers when we’re sitting on two and sold off two. But it was very close to being a spontaneous buy for us at the shop yesterday.
I have been playing Primal with a friend on Sunday afternoons and I am enjoying it. The boss battles are pretty entertaining and the town building and upgrading gear is not too complicated.
I have just started playing Rogue dungeon 2nd edition. What a great little box full of so much game. Really enjoying the brutal fights and trying to work out how to stretch my resources out against the looming risk of death around every corner. Cost a pretty penny to ship to Australia but absolutely worth it so far.
I’ve got Wandering Galaxy set up right now, and I’m learning that. Potential game of the year for me. I’m loving everything about it right now, but we will have to see as I work my way deeper into the mini campaigns and standalone mode.
Quest of the Lost Pixel is crazy fun get so powerful.
I’m just struggling to find the stairs before the solo timer runs out. It is only 10 turns, and I can only reveal max 1 per turn…and any slow down… If the stairs card is too deep I’m done for. Hoping to find something to speed me up as I enter the 3rd floor!
QftLP really holds a special place in my collection. I only play it in multiplayer mode, which by the standard rules is less difficult than the solo game. And after making our own house-rules I found a user named DrKurplatz on BGG trying to build a community set of rules for making multiplayer more difficult. He is the primary author and absolutely did more work on it than myself, but I spent a few weeks working with him to clarify some of his rules and create some new ones (including a new endgame). The result of which won’t be to everyone’s taste because it adds a lot changes to a lot of systems ultimately making it more complex. But it’s my preferred way to play coop now, and really keeps the tension up all the way to the end of the game. And I even saw Peter Jank recommend the file to someone who was looking for something to increase difficulty in multiplayer. Which feels really good, when a game designer puts their ‘seal of approval’ (as he called it) on a game mod you worked on.
But here’s to hoping you find something to bump your speed! The plight of the slow in this game is real!
Trying out Bloodstones for the first time. A fantasy skirmish game with lots of solo missions. The build quality is top notch as the units are actual dominos and the maps are made of silk and it comes with 6 different maps. Really neat game! Expansion later this year
Yeah, that’s what I thought. It’s an enticing game but it wouldn’t ever see much table time in my house. We do competitive so rarely. And if I couldn’t get War of the Ring to the table I don’t think I could get my wife interested in any competitive war game (she loves LotR). But let us know what you think of it!
Lovecraftesque - I got sent a review copy of this cosmic horror storytelling game. It’s pretty cool. Well made to be played on its own, but also useful to help generate solo stories for other cosmic horror solo RPGs.