Taking a look at the D100 Dungeon World Builder expansion

Sixteen months after the first-look, Daniel (@dungeondive) returns to D100 Dungeon with the brand-new World Builder expansion bolted on — and is already talking about the combined system as a potential all-time favourite. World Builder is a hex-crawl overworld grafted onto the existing dungeon engine: an 8.5×11 page of hexes is your starting island, and 25 quests must be completed before you can unlock the next page. Each hex is hand-rolled — terrain, name (via cross-referenced word tables), settlement (camp/village/town/city), roads, rivers, and three nearby quests at the start. Daniel argues this replaces Journey to the Overland as his hex-crawl-plus-dungeon engine of choice: more focused, better-organised rules.

The video is mostly a slow on-camera build of the starting hex — the Grasslands of Horror, the city of Ever Vamp, a road bisecting a north-south river — to demonstrate how slow it is, and to make a case that the slowness is the point. World Builder adds a calendar with aging, moon phases, religious/satanic days, fatigue, rations, and an action-point economy where almost everything (move, hunt, forage, search the market, attempt a quest) costs days. A standout: an alphabetical event table with nearly 80 entries that can chain (a brawl can flow into stolen items, which flows into an inventory check). Daniel notes the rules are well-written but flat-paged — no columns, no proper index.


Daniel suggests house-renaming religious days and satanic days to fit his character’s temperament. How much do you re-skin the in-fiction labels of a solo game to suit a particular run?