Let’s Back Up - D100 Dungeon Overview

Same-day follow-up to yesterday’s first-look. Daniel (@dungeondive) noticed viewers asking where do I buy this and what do I actually need, so this is the supplemental explainer that should have come first. DriveThruRPG carries the books and PDFs — the third-edition core rulebook is roughly twenty dollars in softcover, about ten as PDF, and is all you actually need alongside d10s, d6s, pencils, and paper. The Game Crafter mapping box is entirely optional, not cheap, and not fast, but converts the experience into something closer to a board game.

The overview walks the system from the top: three stats (strength, dexterity, intelligence) split across a 50/40/30 budget; three base classes (warrior, rogue, sorcerer) and three races (dwarf, elf, human); a percentile test resolution where you roll under a stat-plus-skill total; an armour-slot location-damage system reminiscent of old BattleTech; oil, food, and picks as in-dungeon currencies; five training dungeons that gate the open quest table. The Adventurers Companion expansion adds a fast-track skip past those training missions, new classes and races, a 20-quest narrative campaign on a printed map, and 25 side quests. The Dragon Armor adventure book is a long-form solo advanced choose-your-own-adventure.


Daniel rates D100 Dungeon over Four Against Darkness for being purer-solo and more about crazy random things happening. If you’ve played both, which way do you lean and what tipped you?