The idea is to play 3 games for a campaign, each time rolling on this table. The quests are designed so they tell a story in whatever order you okay them. Or you could play one and done. Here’s the finalized 1d10 quest list
1d10 Quest List (Easy → Hard)
1. Relic Hunter (Easy–Hard)
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Easy: Collect 4 magical items of any value.
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Medium: Collect 4 magical items worth ≥8 gold each.
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Hard: Collect 3 magical items worth ≥12 gold each.
2. Gather Allies (Medium)
Recruit at least 3 companions (costing 10 gold+ each).
3. Forge the Legend (Medium)
Gain 10 XP and purchase 2 upgrades.
4. Win the People (Medium)
Spend at least 20 gold in towns (on allies, items, healing, or services).
5. The Hidden Lair (Medium–Hard)
At setup, put 3 yellow, 2 blue, and 1 red challenge token into a bag. Randomly draw and place them onto the 6 ruin spaces (top-to-bottom, left-to-right).
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Goal: Defeat the red ruin (villain’s lair).
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Escalation: Each time you fail or flee a ruin, place an undefeated token there.
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At 2 undefeated tokens, spawn a red challenge at the city nearest the most recent token.
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At 4 undefeated tokens, spawn another red at the nearest city.
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At 6 undefeated tokens, all remaining cities immediately gain reds (realm collapses).
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Win Condition: Even if all cities are overrun, victory is achieved by defeating the red ruin.
6. Free the Cities (Medium–Hard)
At setup, place a blue challenge token on each city. Defeat all 6 to liberate the realm’s towns.
7. Test of Strength (Hard)
Defeat 1 enemy of each color (green, yellow, blue, red).
8. War of the Cities (Hard)
At setup, place a blue token on the eastern edge (Warlord A) and one on the western edge (Warlord B).
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Each round, their armies advance one row inward. Rows behind them are impassable.
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Place Ally and/or Item cards in city deck slots (the warlords’ objectives). If a city is captured, the warlord gains that card (treat as a buff). If you secure it first, you keep it (see Oracle Rewards rule).
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Victory: Defeat both generals. You may manipulate the war by rescuing allies, stealing relics, or letting one warlord claim their prize before turning on them.
9. Beast Uprising (Hard)
Defeat 5 animal-themed challenges, then the beastmaster (a chosen blue/red).
10. Strike the Heart (Hard)
Defeat the designated Major Villain (Margath or another red).