Daniel (@dungeondive) takes a quick look at Zogar’s Revenge, another small-box solo from Jason Glover via The Game Crafter — and notes upfront that it plays like a tabletop port of a mobile puzzler, in the best sense.
The game is all tokens. A 4x4 grid of double-sided dungeon tiles surrounds a ladder, with fires in each corner and a hidden chamber housing the stolen crown. The hero enters at the ladder and moves orthogonally, with one twist: while the fires are lit, the visible face of the tile you move onto is what you face. Once you extinguish the four corner fires, the dungeon goes dark — and now the opposite side of each tile is what you encounter. That single inversion is where the memory game lives.
Combat uses a clever four-token quadrant: each token has a higher value on one side and either a lower value or a Zogar’s Gaze (spot) icon on the reverse. Move your combat marker between orthogonal values to attack; lose the game by running out of health or accumulating all the gaze tokens. Treasure chests reward gold and trinkets but often inch the spot tracker forward.
Daniel praises the tight economy, the genuinely novel combat system, and the score-chase replay. Caveat: laser-etched tokens arrive sooty and smell of campfire — wipe before play.
The whole game pivots on a single moment when the lights go out. How much weight can one mechanical flip carry before it becomes the entire game’s identity?