What's on your table? General Tabletop Game Discussion

Considering how child friendly it is, I suspect Karak is going to turn into my most played crawler for the foreseeable future…

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Water colours seem to be under represented in game art. Shame, because I love the vibrancy.

Water colour suits your lively line drawing style too. I’m struggling with loosening up with drawing, my stuff looks a bit cramped.

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Thanks so much!
I feel like Forgotten Depths, one of my absolute favorite crawls, features water color. Love the art for it!

This reminds me, I meant to upload my first map when I finally moved on to the next Domain.

I’m really hoping to play more games in this “Art Project” style. Having an excuse to draw is something that has been missing from my life. It used to BE my life. And journal too now that I think of it.
Also, FIY, none of this elaborate art stuff is necessary to play Ker Nethalas.

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That map is extremely cool and evocative - love it!

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While mapping for Ker Nethalas I kept thinking about how much I love the dungeon exploration system of Forgotten Depths, one of my favorite crawls. Had to break it out.
I also really love the setting and am glad I got all three expansions, some of which simply add flavor text.
Very novel experience.

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Yep my kids and I played a ton of Karak and loved it!

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Your choices align with the puzzle of staying alive, but have little to no impact on the story it tells. Sort of feels like your on rails, hanging in there till the end – more resource management than grand narrative. But then sometimes a gin and tonic with a leeching troll of pulma can be just what you need.

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Forgotten Depths is so good! Will definitely be securing a place on my updated top 10.

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Just got Swords Against in the mail yesterday. Feel like today’s a solid one to crack it open while ripping some DVDs and BluRays.

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I’m jealous, but I shouldn’t be too far behind. Probably early Fall for this one for me.
I still haven’t solved ANYTHING with City of 6 Moons.

Okay question,
a few years ago I purchased Mork Borg after hearing how simple it was to play. But having never played any RPGs I had NO IDEA what to do. So I sold it all.
Now I have played Ker Nethalas, The Unseen World, MIRU, I think that’s it.
Do I now know how to play Mork Borg? Should I purchase it again?
Is it true that the core book is not stand alone but just rules that apply to other systems?
I never got around to reading Solitairy Defilement, is that where I went wrong?
I am rewatching Daniel’s plays of MB and he seems to have everything he needs with SD and the core book.


I don’t know when I will get around to playing it but I couldn’t pass up the theme and the price of this solo journaling RPG by the creator of Little Town. On sale right now and has no reviews.
https://www.drivethrurpg.com/en/product/527005/ghost-transmission

I just realized that there are two print formats for the game and the other one all fits in a tape cassette case and prints out as true to size tape cassettes.. so I have to print the whole thing again now because I need both, you need BOTH.

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The Mork Borg core rulebook is it’s own system. For solo play you’ll need something like Solitary Defilement (I say something like because I’m not sure if there are other supplements that provide solo play rules. There are a tone of Borg compatible games/supplements out there now). Others here can probably give you better info for getting into solo MB. I dipped my toes into it a few years ago and really enjoyed it and I keep wanting to get back to it.

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Mörk Borg is just a specific rules system for a RPG, just like DnD or Pathfinder. It is definitely at the straightforward end of that spectrum, so now you are more confident in learning games systems I am sure you will quickly grock it (the rules are summarised on a single A5 page at the back of the book).

Knowing how to play Mörk Borg, or DnD, or Pathfinder isn’t the key to knowing how to solo role play though. Things like Solitary Defilement (which I do own) can give a lot of direction to situations that can sometimes feel directionless, but I have derived plenty of fun just making it up as I have gone along. Attack this tower I made for wargaming. Do a crawl with the cool tiles from this game I don’t play often enough. Try to make something completely from a random generator… It’s up to the player to decide how much structure they want/need, and finding that out is half the fun.

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That sounds great. I was remarking the other night that I just now am to the point of understanding and having the resources to cherry pick assets from various games and put them all together for a bespoke experience. I think that is quickly becoming the most intriguing and appealing aspect of this whole solo RPG venture.
What really grabbed my attention with MB is the idea of a group of friends all cooperatively GMing and story telling together.

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It isn’t strictly MB that would create that cooperative experience (though Solitary Defilement would help), though I would posit that perhaps MB attracts the kinds of players who are motivated to experience RPGs in slightly less traditional ways.

I think your puzzle approach sounds ideal!

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The thing about MB, and why I like it, is that it is really simple, and rather bare bones. That’s one of the reasons why I like Solitary Defilement so much; it keeps the simplicity in tact. You’ll definitely want something else to go along with MB, and I recommend the things I’ve talked about in my various MB videos, with things like Feretory.

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I came up with a mechanism that may be useful to share with ya’ll. It’s got to be something that someone else has already thought of and implemented, but it came to me on my own.
So, in certain situations in a game it really sucks to roll a 1 and I imagine I’m not alone on this. I don’t mean in situations where rolling a 1 is a Fumble, or rolling a 1 on a chart means your character dies, if you don’t like that just change it or cheat or whatever.
I am more talking about situations where the result of the die roll is supposed to be a reward or generally feel good. Some prime examples would be when rolling up a character or for rolling an amount of spoils or rolling an amount of bonus damage. Like your character gets 10 + D6 Health and you roll a 1. Or you disarm a trap, then pick a lock on a box, inside you roll and find that the box isn’t empty but contains loot, D6 Spoils, and you roll a 1.
So anyway, I realized that if I cut the value of any die in half, then use two dice of that halved number, the minimum roll is changed from a 1 to a 2 while the cap is still the same.
IE; Roll a D20. Instead roll 2D10s.
That’s it.

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I’ve been eyeing up my Descent 2nd edition collection for months, wanting to dive in using the RAOV cards from RedJak I had printed years ago, but the idea of having to play a campaign just kept turning me off.

I decided to take a look at the DelvenDeep rules from RedJak. Once I discovered I could play Descent as a true hack n slash dungeon crawl by just printing some cards, I did just that. The print and cut jobs were very hasty, but I sleeved them all up with some bulk common MTG cards to give them weight and now I have a whole new way to enjoy my Descent collection.

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This is interesting - are you using the V3 from bgg that a bit of googling turned up?