Trudvang Legends - It's Pretty Good, Actually

Daniel (@dungeondive) mounts a defence of the much-maligned Trudvang Legends, a game so thoroughly abandoned by disappointed backers that you can snag near-complete pledges on eBay for a song. His secret weapon? He didn’t back the Kickstarter, so he arrived without years of anticipation to manage or drama to process.

What he found is a surprisingly enjoyable open-world adventure sandbox with 20 different scenarios, light legacy elements that meaningfully change the game world, and a clever board system where story cards slot into pockets as you discover new locations and NPCs. The writing engages, the choices feel consequential, and quests complete in a reasonable hour or two. Daniel’s main gripes? The combat system trades elegant dice rolling for a convoluted bag-building mechanism that arrives at the same outcomes with more fuss, and the plastic minis are entirely superfluous—he’s happily replaced them with League of Dungeoneers standees.

He’s developed house rules around the underutilised chronicle point system, letting players spend them for skill check successes and healing while camping. Sometimes a game just needs a sympathetic house rule or two to truly shine.


Is Trudvang Legends a hidden gem awaiting rehabilitation, or has the community’s verdict been rendered final?