Hey All!
Tell me if you think this would too complicated/too simple, not intuitive, not fun… and if you have thoughts/contributions on it. Hopefully it makes sense the way I share it:
- D4, d6, d8, d10, and d12 are used for this system. Not sure about a d20.
- Each combat, there is an attacker and a defender, once that is resolved, the original defender retaliates, switching roles becoming the attacker. That combat is then over.
- The attacker has 1 or more attack dice, rolling them all, keeping the highest value.
- The defender rolls their Stamina die (starts at a d12 representing their energy to dodge/withstand attacks) AND Armor dice together, keeping the highest value (might be a d4 for a shield and a d6 for some chainmail)
- If the attacker’s highest => the defenders highest, the attacker hits!
- If the attacker’s value is double the defenders, they hit twice, triple, 3 times, and so on.
- Starting with the defenders armor die, it is stepped down for each hit, being destroyed if hit at a d4. Then the stamina die gets hit, the defender dying if hit at a d4.
- Multiple attackers are rolled as a pool, keeping the highest.
- Melee defenders can’t retaliate against ranged attackers, and ranged defenders can’t retaliate against melee attackers.
- If a comrad is attacked and you’re in the same area, you can join the retaliation.