The Ultimate Guide to Solo Hexcrawls (Solo RPGs and Board Games)

Daniel (@dungeondive) sets roughly two dozen solo hex crawls on the table and walks through every one of them. The genre — wandering a hex-tiled wilderness, discovering points of interest, surviving random encounters — sprawls from board games to tabletop RPGs to hybrids that straddle both. This guide tries to map the whole landscape.

The board game end opens with HEXplore It (still the king, Valley of the Dead King especially), Runebound 2nd and 3rd editions as the genre classic, and Fallen Land 2nd Edition for post-apocalyptic North America. Bridges to RPGs follow: Mieru with the Hex Kit expansion, Legacy of Cthulhu, and the granddaddy Barbarian Prince — the free print-and-play patriarch that inspired the Drifter series and Mor’in.

The smaller end gets its due: 12 Years and the Demon Lord expansion, Flying Ostriches and Floating Castles, Mark Cook’s pocket zines, Pocket Hex, and Songs and Sagas. Then the heavier RPG side — Mörk Borg with Solitary Defilement plus the Hex Solo zine, Kinless, the new Wrath of the Wyvern, Forbidden Lands, Black Oath’s Broken Shores and Rift Breakers, Grimscar, Kalaroth, D100 Dungeon World Builder, and Scarlet Heroes paired with the Sandbox Generator. Tools like Philip Reed’s Hex Deck round out the kit.

Twenty-plus games, one definitive tour. The kind of episode you bookmark.


Which solo hex crawl deserves a spot on this list that Daniel didn’t mention?

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