The Dungeon Dive Random Dungeon Generator


Daniel (@dungeondive) published a new random dungeon generator tool that’s now available on itch.io for a few bucks, with free copies for Patreon supporters. This system-agnostic generator lets you quickly create dungeons on the fly by rolling on tables for dungeon flavor, theme, atmosphere, entrances, room layouts, corridors, traps, features, and encounters.

The four-page generator covers everything from dungeon size (5-7, 8-10, or 11-15 rooms) to room shapes and features. What’s particularly clever is the distinction between room count and objective room—you’re trying to reach a specific goal room, but there can be plenty of exploration beyond that. The tool includes difficulty checks scaled generically (easy/normal/hard) so it works with any fantasy RPG system, whether you’re using it as a GM or solo player.

Traps get special attention with tables for determining trap types (environmental or elemental), location (ceiling, floor, walls), and a generous list of trap ideas to spark your imagination. The encounter system uses a D66 table with categories for cultists, monsters, NPCs, supernatural threats, environmental hazards, and treasure—plus a quest item option for adding narrative hooks.

During the video, Daniel walks through creating a sample subterranean, mechanically-lit dungeon with an otherworldly atmosphere, playing out actual turns and showing how the randomization creates interesting story beats. He demonstrates combat using a simplified character system from his Landon and Peril game, and walks through the whole process from entrance to multi-room exploration.

Daniel mentions he’s already working on a random hex crawl generator that will integrate with the entrance/exit system, potentially creating interesting topography for larger-scale exploration. He’s also planning themed expansion packs with additional D66 encounter tables and feature cards. If you like the idea of quick dungeon generation for solo play or prep work, this is well worth checking out.