Talisman - Fifth Edition - A Casual Conversation

A comprehensive comparison of Talisman 5th Edition (Avalon Hill) with 2nd and 3rd Editions, examining what’s changed and whether it’s worth getting.

Who Should Get 5th Edition:

  • If you dislike Talisman: 5th Edition won’t change your mind
  • If you own an older version: The Alliance expansion (October 2024) adds official co-op/solo rules with light legacy elements - that’s the draw
  • If you’re new: This video provides comparison info

Major Rule Changes (marked in rulebook):

  • Endgame: Defeat a dragon boss (Str/Craft 10) instead of killing other players - more like 3rd Edition
  • Character selection: Choose your character; last to choose goes first
  • Alignment: Can change at game start
  • Carrying limit: 4 objects + Talisman (Talismans don’t count)
  • Death penalty: Keep ALL items, gold, followers, spells - just respawn at Village
  • Fate tokens: Can spend to move up to 6 spaces (huge!)
  • Toad curse: Only lasts 1 turn, keep all cards
  • No “lose a turn” spaces!
  • New space: Caverns - random teleport, can reach Warlock’s Cave turn 1
  • Tavern: Pay 2 gold to ferry to Temple (middle region)

Production Quality:

  • Smaller box than 4th Edition (similar to Elder Sign size)
  • Stitched rulebook (like new HeroQuest)
  • Full-size cards (no longer fit on board spaces)
  • Plastic coins
  • Quality standee cones return

Board Comparison:

  • 5th Edition has fisheye perspective focused on Crown of Command
  • River now properly on ground (not “sky river”)
  • Inner region spaces retained (unlike 3rd Edition’s removal)

Characters (5th Edition):
Prophetess, Assassin, Ghoul, Sorceress, Wizard, Elf, Monk, Priest, Dwarf, Thief, Troll, Warrior

Daniel’s House Rules (continuing in 5th):

  • 7 trophies = any stat upgrade
  • Cards for movement/combat
  • Close enough rule
  • Exploding 6s in combat

Excited for the Alliance expansion’s co-op/solo/legacy direction!