A Solo RPG Friday session recap of Talisman Adventures, detailing Daniel’s homebrew oracle system and the first adventure of Divers Incorporated.
Character: Rodney Barrowsmith
- Human Tomb Robber (neutral alignment)
- Owner of “Divers Incorporated” - mercenaries specialising in tomb raiding and dungeon clearing
- Partner: Kamala Puabi (NPC from deck) - contemplative businesswoman with prophetic dreams
- Employees (followers): Marco (miner), Trina (torch bearer), Harry (treasure hunter), Tumo (tunnel fighter)
Business Mechanics:
- 21 gold for employee loyalty per adventure
- 10 gold for expedition supplies
- 60 gold starting treasury
- Goal: stock supply shelves, learn Negotiation skill
First Job:
- Client: Tooless Tightpouch (goblin merchant)
- McGuffin: Journal of Secrets (from Arcane Artifacts book) - appears blank to everyone except owner
- Destination: “Beneath the Red Crown” - crumbling ruins by a lake, 4 days away
- Currently used by an outlawed cult
Homebrew Oracle System:
Roll 3 Fate dice (2 matching + 1 chaos die) at start of each day:
- Plus/Plus = Very favourable
- Plus/Blank = Somewhat favourable
- Blank/Blank = Typical
- Minus/Blank = Unfavourable
- Minus/Minus = Very unfavourable
- Plus/Minus = Chaos vs Order conflict (add to fate bag based on chaos die)
Journey Highlights:
- Day 1: Attacked by goblins at night, took 9 damage
- Day 2: Killed wild boar, cubs kept party awake
- Day 3: Got lost, found fairy mound (scared them away)
- Day 4: Avoided carrion crows by hiding
- Day 5: Surprised by 3 cultists, beat them into submission
Solo Balance Notes:
- Halving monster HP
- Reducing combat frequency
- Assigning monsters to followers to soak damage
Reached the ruins, ready to explore!