Core Rules
Itās unclear on whether the team moves together into modules. There are other parts that mention specific character actions and rolling, so Iām confused on this part. If the team moves as a unit, then does the team just choose a character for the action for the module? or can they all split up to get to more modules? If 2 or more teammates are in the same module and an area failure such as an explosion happens, does it affect them all or just the person whose turn it is?
Players can move together as a team or individually if they want to face challenges on their own. If players are in the same module when an explosion happens, youād use common sense for how to apply consequences. Probably both would be affected.
Wrecking the Starship
Itās unclear on whether GM does the Wrecking the Starship or if itās a player/team activity.
GM does the Wrecking The Starship part, the players explore it. Just as a GM builds a dungeon and the players explore it.
For solo it makes sense to only number the spots, then generate the airlock to maintain surprise. That depends on the answer to the prior question though.
Yes, you could absolutely roll to see where the airlock entry point is randomly for solo.
Doom Stack, I assume that you arenāt required to stack like in the picture?
The number facing up on the dice in the Doom Stack doesnāt matter. Just make it random.
Unclear on Doom Stack and The Epilogue, Iām assuming that this means you only count the remaining Doom Stack that didnāt fall over? Or just that no more can be added and your score doesnāt go up?
Once the Doom Stack tips over, you donāt add any further dice to it. The Red Alert triggers, and itās time to run. Once you escape, you perform the actions in The Epilogue. The Epilogue mentions tipping over the Doom Stack if it hasnāt already collapsed (under the How Did Your Rivals Do section) and then totaling the results to see how your Rivals did.
Doom Stack calculation for Rivals, do they only get the points from the dice that tipped over or do you tip the whole thing?
You tip the whole thing and add it all up.
Overall Feedback ā Looks fun! ā For those who need ideas and/or like simulationist play: - More tables with ideas for Aliases, Saves, and Arch-Rivals. - More tables with ideas for Threats, Obstacles and Other. - Table(s) with Red Alert Disasters or to create them from keywords similar to the Mythic Solo tool. ā More guidance for solo, preferably a separate section that either shows the altered process or a rundown of whatās different. If preferred to incorporate with the main rules, then adding visual callouts or visual separation for solo would be helpful.
Yes! Those are great ideas. I agree completely that more tables are needed. Thanks for those ideas. 