Secrets of the Lost Tomb - A Masterclass in Abundance - Part Three

New Year’s Day 2021 entry — Daniel (@dungeondive) walks the Lost Tomb expansion shelf in detail.

Fates of Fortune introduces ascension (secret fate cards, character-card flip on completion) and a traitor mode with cataclysmic-event triggers; the destiny dials are too fiddly and Daniel would substitute d20s. The Great Apocalypse brings the Four Horsemen, an oversized outdoor Journey to the Tomb tile with day/night sides, and an outdoor monster deck (Quest Anacondas, the champawat tiger, gorilla berserkers, the silverback ancient elite); the da Vinci’s Machina Diabolica zombie-overload scenario hidden inside it is the one Daniel keeps avoiding for setup reasons.

Passages and Perils is the pure-content favourite — more tiles, more trap rooms, more cards, no new rules. Ancient Myths and Legends (priciest to find) packs the most scenarios: a Holy Grail Nazi-hunt, a vampire-Nazi syndicate, the Nautilus repair-before-the-Hell-Golem race, a Draconian alien-egg purge, and a draconian-emperor evolve-fight.

Reign of Terror is the disappointing one — but it carries The Epic Adventure, a meta-campaign where players become persistent spirit beings haunting a new character every 113 years, complete with flowcharts and tempest keys. A glorious mess. Atlantis: Mystery of the 13th adds a mini-game-inside-the-game (his least favourite). Elite Missions — print-on-demand overlays that bolt new wrinkles onto existing scenarios — get the strongest endorsement.


Daniel calls The Epic Adventure admirable rather than playable. Which expansions in your collection sit in the same admire-but-don’t-play tier?