Runebound Retrospective - Episode 1 - Introduction and How I solo Runebound

Daniel (@dungeondive) kicks off an ambitious retrospective series diving deep into Runebound, the beloved Fantasy Flight Games adventure board game. In this first episode, he explores how he plays solo—spoiler alert: with a ton of house rules and fan-made expansions. From the questing system to custom marketplace rules, Daniel walks through the mechanics that make Runebound his ideal open-world adventure experience. He covers everything from movement dice to encounters across green, yellow, blue, and red challenge decks, peppered with insights on why Runebound’s simplicity makes it endlessly customizable. The episode showcases the stunning vintage artwork that defined Fantasy Flight’s golden era, featuring artists like Jesper Ising whose covers are instant classics.

Whether you’re looking to break into this 20-year-old gem or enhance your existing copy with community-created content, Daniel’s approach proves that Runebound rewards creative tweaking. The hex-based board, the wealth of tactical choices, and the freedom to chase adventure in any direction create something special—especially when house rules are aligned with your preferred playstyle.


What house rules or fan expansions have you found essential for your own Runebound games?