Relic - is it just Talisman in space?

A look at Relic from Fantasy Flight Games - their Warhammer 40K-themed take on Talisman. Is it just a reskin, or something more?

The Verdict: It’s about 60% Talisman, but the 40% that’s different makes it stand out as its own game.

What’s the Same:

  • Roll-to-move around outer/middle/inner regions
  • Draw encounter cards, fight enemies, collect gear
  • Level up by trading trophies (6 points here vs 7 in Talisman)
  • Race to the centre to win
  • Need a Relic (like a Talisman) to enter inner region

What’s Different:

  1. Power Cards - Dual-use cards: spend as a guaranteed die result (1-6) OR trigger a special ability. Adds meaningful choices.

  2. Mission Deck - Complete 3 missions to earn a Relic. Missions give goals like “kill Tyranids” or “defeat Eldar.”

  3. Relics Have Powers - Unlike Talismans, Relics grant actual abilities (extra life, healing charges, etc.)

  4. Corruption System - Draw corruption cards from Warp exposure. If card number matches your total corruption, it activates (mutations - good or bad). 6 corruption = death.

  5. Leveling System - Dial-based tracking with class-specific advancement paths.

  6. Three Encounter Decks - Red (Strength/Orcs), Blue (Willpower/Tyranids), Yellow (Cunning/Eldar)

Playing Setup:

  • Using Kairos Fateweaver scenario
  • Playing solo with dummy player rules (from BGG)
  • Halls of Terra expansion owned but rarely used (board too big)

House Rules:

  • Close enough rule for corner spaces
  • Otherwise plays well as-is

Characters: Commissar, Imperial Guard, Ratling Sniper, Sister Hospitaler, Terminator, Rogue Trader, Inquisitor, Psyker, Canoness, Tech Priest, Ultramarine Captain, Callidus Assassin

A worthy companion to Talisman rather than a replacement.