In this three-part mega-video, Daniel (@dungeondive) leads a charmingly chaotic masterclass in DIY zine-making, reviews a delightfully odd little solo RPG supplement, and sneakily unveils a game of his own. The first act is an arts-and-crafts adventure featuring a zine called Procedures to Discover the Path Ahead by Seedling Games. Daniel walks viewers through printing, folding, stapling, and cutting their own zine from a PDF—complete with hot takes on paper weight, printer quirks, and the existential despair of getting page orientation wrong. It’s both a tutorial and a confession: if Daniel can do it (after a few mistakes and a bit of sandpaper), anyone can.
In the second act, Procedures itself takes centre stage—a minimalist solo exploration game focused not on conflict, but on the joy of wandering. Using a D6 and a growing “weirdness counter,” players gradually generate a world that becomes stranger and more dangerous the farther they travel. It’s flexible, evocative, and intentionally challenge-light, making it a great tool for sparking solo narratives or plugging into other systems.
The final act doubles as a design diary for Daniel’s upcoming game, A Land in Peril, which he playtests using Procedures as its travel engine. The game follows a sword-and-sorcery model with streamlined stats, keyword-based dice pools, and an end-of-life retirement-or-death mechanic that adds a touch of Conan-esque gravitas. With its accessible systems, emphasis on narrative generation, and sly world-building hooks, A Land in Peril looks to be a love letter to solo adventure gaming—and a welcoming on-ramp for newcomers, sweaty palms and all.