Somehow I heard nothing about this until yesterday, 2 hours before the KS campaign ended. Shipping is currently estimated for May 2027 as it seems that the bulk of development still needs to be done. I plan to follow along and see if I may want to sneak in a late pledge down the road once the shape is a little clearer, and thought I’d drop a note in case anyone else may want to do the same.
“Notorious: Tales of Hardscrabble Bounty Hunting” will be a new card-based solo adventure game and an evolution of the previous solo bounty-hunting, space western-y ttrpgs from Jason Price, Notorious (and its sequel) Outsiders. While the basic flavor and theme seem continuous it sounds like the card game’s play is intended to feel quite a bit different, with more structure and less repetition of low-stakes tasks. Still, if you haven’t come across the ttrpgs, they are on itch and Daniel’s video on the original Notorious ttrpg is below.
I picked this one up as a quasi-fan of the original. I always liked the theme and vibe of Notorious but like many of these “write your own story” capers couldn’t find suitable motivation to play the thing – perhaps my journalling phase is done?
Still i like reading RPG and RPG’esque supplements.
I thought it might make for a really great game environment. The box has some 450+ cards in it – which is quite a feat. However, given the description of play I’m pretty sure I’ll be disappointed.
Everything you need to play is in the box, with no need to provide your own printouts, cards or dice. It also supports two ways to play:
Arcade Mode: play through the game, rolling dice and making narrative choices; you may want to consider the prompt questions on each card and what it means for your story, but there’s no need to document anything.
Story Mode: play it as a traditional journalling game, answering the questions on each card to help fill out and expand your story; you might record your journey with post-it notes, a journal, or even your voice.
It is odd. In some of the materials I saw they seemed to write as if the ttrpg was the “first edition” of the card game, which does suggest that they have an idiosyncratic design in mind. Could be great depending on how it evolves, would love to be able to easily throw money at, it but I decided I needed to hear a bit more.