Daniel (@dungeondive) continues the solo campaign with a city crawl through Pigskin Port, the second major gameplay segment. Using the Alone in the Crowd supplement from Solitary Defilement, Vimet navigates urban encounters, avoids cults, and eventually locates a barber surgeon willing to graft his attacker’s tentacle onto his body for payment. The session demonstrates how Mörk Borg’s oracle-driven system generates urban adventure through random street descriptions, NPCs, and businesses, creating an unpredictable yet narrative-rich experience within a structured framework.
How do you prefer exploring urban environments in tabletop RPGs—through random encounters or pre-planned locations?