Mini Rogue: Season 2 - Expanded and Better than Ever

Daniel (@dungeondive) is visibly delighted to finally show Mini Rogue: The Council — ‘Season 2’ of one of his favourite games and, he argues, quite possibly the best small-box, rogue-style dungeon crawl ever made. It’s a standalone expansion that’s 100% compatible with the original: everything mixes in, which is exactly what he loves about it. The core loop is unchanged and pure — randomly lay out a nine-room floor, delve left-to-right and top-to-bottom, fight four bosses (the King’s Remains always last), roll the white hero dice for skill and exploding-six combat plus the black dungeon die for what the room holds, and eat food between floors or take damage. Death is final. New here: four heroes, a proper Overlord mode (1v1, 1v3, or an automata deck usable in solo), tightened rules and player aids, and a beefier choose-your-own-adventure campaign. The real joy is the modular Mountain of Torments box — seven pick-and-choose modules (delving decks, pursuing tormentors, cursed jewellery, scrolls) each flagged for how much they raise or lower difficulty. Add the Beyond the Portal art-variant heroes, a Slay the Spire-style vertical map, a treasure-map module, and lore-card promos (including Conan, Tolkien, and Mandalorian nods), and it’s an easy top-ten entry for him.


Daniel prizes Mini Rogue for staying simple while offering endless modular variety. Where’s your line — do bolt-on modules deepen a small-box game, or do they slowly turn the thing you loved for its simplicity into something else?

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I got the council and mountains of torment from the designer’s stall at a con a couple of months ago. Not just a great small box game, it’s one of my favourites of any size. Both Travelling Man and Fan Boy Three in the UK had the first edition in stock, so hopefully they will stock this too.

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