Mini Rogue - Revisiting this Solo Dungeon Crawl in 2026

Daniel (@dungeondive) revisits Mini Rogue with fresh excitement thanks to news that Season Two production is complete and shipping begins in April. This minimalist dungeon crawl proves that less is more—the tiny wooden tokens and simple mechanics pack surprising depth into that deceptively small box. The real genius lies in variety: instead of relying on endless combat encounters like so many dungeon crawlers, Mini Rogue offers exploration cards, skill tests, traps, merchants, and hermits. You never know what you’re drawing, which keeps every room flip genuinely exciting.

Daniel explores the beautiful minimalist art style, the clever resource management of spending XP and health for rerolls, and how the pressure-your-luck dice system keeps tension high without overwhelming complexity. He also digs into the Depths of Damnation expansion—a perfect example of how restraint creates impact, with just a handful of lore cards that offer meaningful choices. The main caveat? The player aids could be better organized, though Daniel recommends grabbing the superior community-created version from BGG.


What draws you to dungeon crawls—combat variety or the thrill of unknown encounters?

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I love the Mix between fight and unknown encounters :smiling_face_with_three_hearts: Mini rogue is so a cool little game - i’m super excited for the new Expansion and Promo cards​:woman_dancing:t2:

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