Mini Painting Solo Crawl

I made a small mini painting themed solo game to share at Adepticon. I gave a hundred copies away but I’m not sure anyone will actually play it. If anyone here is interested, I’ll see about posting it

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Really cool idea! I hope that you get some people stoked to do this. I am on mini painting hiatus myself.

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If this is remotely something like what I think it might be (I have double checked this, and think it tracks :sweat_smile:), I would be totally in to giving it a go!!

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I tried to post a Google drive link but it didn’t work. I’ll see about sharing it on itch.io

https://dying-to-paint.itch.io/a-hobbee-adventure-game

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This looks pretty fun! I would like to print it before I give it a run through, but I am already a fan of the “degree of success defines the magnitude of result” mechanism. Page 5 is altogether too on the nose :wink:

I’ll let you know how I (eventually) get on, and promise to paint a totally rad metal mini (don’t think I have any retro ones on the To Do List currently…) if I win!

Thanks for sharing!

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Thank you! That is the most feedback anyone has given me! :sweat_smile: I’m rather proud of that mechanic. It makes combat very fast and snappy. And I feel like it conveys the strength of different enemies.

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Scuzzgob emerges victorious!! A fun little push your luck battler - it will be added to my travel games pack :slight_smile: Thanks again!

I played digitally cos I couldn’t wait on printing, but am sure the leaflet would have been even better. There is a way to layout which allows for a booklet with some clever cutting and folding; perhaps that could be made a available as an option?

I like the visual design, a nice balance between character and readability. Probably a decent baseline for future products.

As said before, an intuitive test mechanism. I wondered about a Flee option, where you make the same test as an attack, with the same penalty, but you can run away on a success. On playing, it was ok to rather power through, but could be something to add in rather than just getting pasted by a troll Turn 1.

You don’t implicitly equivalate STRENGTH and STR, intuitive as it is. But you don’t need to, cos the language would be consistent just telling to test STR. There is no equivalent DAMAGE and DMG however; this is again intuitive, but it would be better to be consistent with both or just the abbreviation, in my opinion.

It is also intuitive that DMG deducts equivalent points from HP, but again this isn’t actually specified. Up to you how important that is!

Merchants and Treasure turn up quite often, which I am a fan of!! But it means duplicate treasures quite often; I decided I could chose d6 gold instead of taking the rolled treasure.

I am looking forward to playing this again!

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Thank you for the thoughtful analysis. You’re right. The game relies heavily on player familiarity. A flee option would be nice but I was restricted by the size of the format. (I have also been crushed by a troll on turn one! :sweat_smile:) The game is folded into a zine. There are many videos on how to do it. Maybe I can link one on the itch page. Did you defeat the dishes? Dying while holding the necromancer’s toe is my favorite ending and the rarest outcome. :skull:

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Scuzzgob did make it against the Dishes! I am not so hopeful about my chances against the skink family kitchen later…

I reckon changing STRENGTH to STR would free up enough space to add a half sentence about fleeing, but your call.

I should have recognised the zine layout :person_facepalming: A statement on the itch page would probably be worth it, good idea.

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