About a year ago, I designed a deck of cards that allowed me to play Advanced Heroquest (generating the maps on graph paper).
There is a part of me that wants to create a robust dungeon crawl using poker sized cards, to use the cards themselves to generate the dungeon, where the cards include the rules and plenty of theme. But clutter, table space, and the physical limitations of cards always ran me into a wall.
Ravage: Dungeons of Plunder was one that really hit me as a great attempt at it… but the limitations of the cards really prevent what my dream like goal was:
For example, unless you have standees/miniatures, and separate sets of rules that you have to reference, by looking up stats in a book, or on another card (i.e. Heroquest)… and I really really want to somehow have everything I need being a PART of the construction of the dungeon.
A bit later I stumbled upon these 3"x3" cards:
and I thought “how cool!!!” and it really got me thinking…
It is the Physical Dimensions, the tactility, and the elegant multi-purpose possibility that really excites me.
This morning I woke up after mulling over the dimensions of cards for a while and I had an idea I wanted to share, and invite collaboration if anyone deems it worthwhile:
Advanced Heroquest uses 21.5mm squares which are, a bit small. Too small to comfortably fit miniatures but ultimately is the minimum space I could imagine working with.
An American Poker card is 88.9mm. Divided by 4 and you’ve got a 22(ish)mm space. Slightly bigger than AHQ. I say 4, because the standard room size in squares for Warhammer Quest 95 was 4 squares.
The standard terrain wall for skirmish games is 50.8 mm, while the short way of the card is 63.5mm. A bit tall. However, if a board was made with 1/2 inch notches to slip a card into, you could basically treat the cards a 50.8 mm.
Meanwhile, a mini card is precisely 1/2 the length of a standard poker card. I ramble.
Here is what I’m thinking/working on:
Obviously, table-top simulators limitations in quickly putting together a prototype are showing here. I tried to include the grid and show what a single room might look like. But the jhist is there.
Using this method, you can, in a single 3.5"x3.5" room contain 4 cards worth of information… even 5 if you put 1 on the floor to represent some additional feature (like a magic circle, or a fountain). The “spaces” are slightly larger than AHQ and I’m sure it would be a little bit troublesome to move pieces around if the card’s weren’t secure but…
That is the idea. You can, given this orientation of poker cards, and “mini cards” Recreate any dungeon layout that you would want for AHQ… except with 4x4 rooms instead of 5x5.
You could put enemies on the cards, small tables for dungeon features (ala Axian Quest furniture) and create interesting a complex rooms with a spatial element.