Episode 23: Pete Jank! Quest for the Lost Pixel! Final Expansion!

Daniel (@dungeondive) sits down with Peter Jank himself—designer of Quest for the Lost Pixel—for an extended conversation spanning game design philosophy, video game influences, and the announcement of the final expansion: Deities of Time.

This is the full interview treatment: Daniel and Pete explore the roguelike DNA coursing through Lost Pixel’s cardboard veins, from its Diablo inspirations to the deliberate randomness that makes each run feel fresh. Pete discusses the design challenges of creating a tabletop experience that captures the “one more run” compulsion of digital roguelikes—the careful balance between punishing difficulty and rewarding progression.

The Deities of Time expansion gets substantial preview time, introducing divine patrons that alter gameplay in meaningful ways. Worship a god, receive their blessings, but violate their strictures and face consequences. It’s the kind of thematic crunch that adds decision weight without rules bloat.

For those interested in the business realities of print-on-demand game design, the conversation touches on Game Crafter economics—how a designer can pour years into a project and still make pennies per sale, sustained purely by creative passion rather than commercial viability.

Contest Alert: Pete announces a giveaway running until August 30th, with the Deities of Time crowd sale launching September 1st through the 15th. (Note: This was originally broadcast in August 2022, so these dates have passed—but the conversation remains a fascinating window into indie game development.)


Have you ever purchased a game specifically after hearing its designer speak about their creative process?