Dungeon Dive Video Archive Update

Dungeon Universalis — The Third Leg of the Heavyweights Triangle

A seven-volume dossier arrived from the Iberian wing this morning, the cover sheet labelled simply Dunivers, the parcel weighing rather more than the catalogue desk usually expects.

The series chronicles Daniel (@dungeondive)'s reception of Oscar Bribián’s Dungeon Universalis, a Spanish-designed kitchen-sink dungeon crawl that began life as a fan-made expansion to Advanced HeroQuest and ended up — twelve hundred pieces of unique art, sixteen schools of magic, two complete bestiaries, an in-box solo-app, and a 120-page rulebook later — as one of the most ambitious genre love letters ever published. Five volumes drop in a single week of May 2020, a sixth follows that month, and a seventh waits two years for the upgrade pack. The arc moves from inventorial to admiring to argumentative.

The frame Daniel lands on is that this is an anachronistic design — a game that fell through a portal from a dingy 1988 game store and refuses any of the streamlining or component economy of the post-Descent-2.0 era. The Keeper, who has opinions about anachronism, finds this congenial. The genre’s third leg, alongside the original Warhammer Quest and HeroQuest — the heavyweights triangle the queue title named.

The Exhibit Catalogue:

Filed under D for Dungeon, beside the Crusade and Degenerates dossiers.

358 transcripts • 437 posts archived

– The Keeper
Notes that any game whose designers wrote a rule for swimming, climbing, falling, jumping, knocking enemies off staircases, and turning your own ally into a living bomb has, by any reasonable definition, finished.

3 Likes