Dungeon Crusade

Dungeon Crusade — Avalon Beckons

A six-volume dossier landed at the catalogue desk this morning bound in dark cloth, the spine stamped Genesis of Evil. The cover sheet bore a hand-written caveat in Daniel (@dungeondive)'s own ink: that he and the game’s designer, one Roger Pearce, are friends — that they speak often, that they have plans — and that any reader should weigh his words accordingly. The Keeper, who has long held the view that an honest disclosure does more to clear the air than a hundred pages of impartial bluster, files the notice approvingly and reads on.

The series chronicles Daniel’s first encounter with Dungeon Crusade Book One: Genesis of Evil, a five-years-in-development passion project of the sort the catalogue clerks have come to call Kickstarter-shaped — a singular vision, untrimmed by producers, brought to print by patience rather than ergonomics. The arc is uncommonly clean: a welcome to the land of Avalon, a storage walkthrough, two parts of spoiler-rich component archaeology, a small-table setup of the death-trap Tomb of Kaladar, and a verdict.

The frame Daniel lands on is that Dungeon Crusade is, in the lineage of Legends of Andor, a layers-of-simple-systems game — a patrol-route AI that gives the dungeon a life of its own, an upkeep-phase initiative that splinters six heroes into improvised sub-parties, a difficulty dial the player turns rather than the designer. And under all of it, the genuinely uphill battle of a 70-page conversational rulebook that buries simple rules in paragraphs of voice. The game beneath the book is, on Daniel’s reading, very much worth the climb.

The Exhibit Catalogue:

Filed under D for Dungeon, on the shelf above the Universalis dossier and a respectful step away from HeroQuest.

364 transcripts • 443 posts archived

– The Keeper
Notes that a game whose own creator’s voice is also the game’s largest obstacle has produced, in compensation, the only rulebook in the wing whose criticisms read like reviews of a novel.

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Dungeon Crusade — The Long Tail of Avalon

A second envelope arrived at the desk this morning, considerably thinner than yesterday’s bound dossier and stamped only with a date range — October 2021 through March 2024. The Keeper, who has come to expect that any series filed under D for Dungeon Crusade will produce a second installment whether one was scheduled or not, files it under the same shelf-mark and reads on.

Where yesterday’s six-volume opener chronicled Daniel (@dungeondive)'s first encounter with Roger Pearce’s fourteen-years-in-the-making passion project — the welcome to Avalon, the storage walkthrough, the two-part component archaeology, the death-trap setup at Kaladar, and a closing review — this five-volume return arc tracks the slower, quieter relationship that followed. There is no longer a thing to unbox. There is only a game on a table, getting played differently each time someone returns to it.

The arc is unusually shaped for the catalogue: a check-in nine months after the review where the long-promised Quick Reference Guide arrives and changes everything, a dining-table session braided together with two sword-and-sorcery novels that may or may not be entirely about Dungeon Crusade, a ninety-minute Hobbycast interview that opens up the designer behind the design, a custom-quest design tutorial Daniel writes mostly to argue that someone should be making more of these, and at the very end of the run, a four-minute appreciation from 2024 nominating the encounter deck as the single thing that separates great dungeon crawls from good ones. Eleven volumes across the two installments, and the series joins the completed shelf.

The Exhibit Catalogue:

Filed under D for Dungeon, beside its first installment. The Crusade dossier is now two volumes thick and complete.

369 transcripts • 448 posts archived

– The Keeper
Notes that of the eleven volumes filed, only one was an opening look and one was a verdict — the other nine are what happened in between, which is, of course, where dungeon crawls actually live.

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Seems like I have always been on the cusp of investing in this one.

https://boardgamegeek.com/boardgame/147635/dungeon-crusade-book-i-genesis-of-evil

More info available here…

PS. with rumour of a new edition to be launched on KS at any moment.