Ash continues his quest to gather gold for the Warlock, and Daniel introduces a new house rule developed on-the-fly: the Adversary Deck.
New House Rule - Adversary Deck:
- Pulled nasty event cards from Adventure deck to simulate other players
- Doom Track: add skull token at end of each turn
- Roll d6 - if under total skulls, draw from Adversary deck
- Resets when an event is drawn
- Events drawn: Market Day (no effect), The Devil (no effect on neutral characters), The Angel (no effect on neutral)
Combat Enhancement:
- Enemy dice rolls of 6 now explode (roll additional d6)
Session Progress:
- Found Horse and Cart at the Ruins (carry unlimited objects)
- Gained Shield (5-6 on d6 prevents life loss after lost combat)
- Won gold gambling at the Tavern!
- Completed Warlockâs Quest - received Talisman!
- Upgraded strength from 4 to 5 using 8 trophy points
- Searched for Timescape entrance at Chapel and Graveyard (need to roll 6)
- Used Mystic at Village to open warp gate - rolled exactly 6!
- Transported to Timescape Warp Gate
Game State:
Ash now has his Talisman and is exploring Timescape, strength 5, 1 gold.