Ash explores the Timescape expansion, facing deadly radiation and psychic parasites. Things take a dangerous turn.
Timescape Rules:
- Movement remains dice-based (more random, as intended)
- Doom track paused while in Timescape
- Still discarding movement cards for each turn
Session Events:
- Limbo: Fought Astral Hound (strength 6) - won with total of 14 vs 10, gained trophy
- Upgraded strength from 4 to 5 using trophies
- Planetfall: Drew Dimensional Rift (Tax Collector came through - no effect) and Time Travelers who offered ride to Space Fortress
- Space Fortress: Visited Rogue Trader, bought Mining Laser (2 gold) for +2 strength in Crypt
- Rad Zone: Rolled 3 - lost 2 lives! Used Medikit to heal back
- Time Loop: Sent back to Rad Zone! Rolled 4 - lost 2 more lives, used Fate to reroll - still 4! Down to 2 lives, then 1 life
- Found Warp Belt (move 1 space along red line)
- Warp Demon: Strength/Craft 12 guardian. Fought with strength - rolled 15 total vs 14. Won! Gained +2 strength (now 7)
- Vortex Exit: Rolled 5 - landed in Plane of Peril (Inner Region!)
Reflections on Evil Dead:
Prefers Evil Dead 2 over Army of Darkness - better balance of horror and comedy.
Game State:
Ash is in the Inner Region with only 1 life, strength 7, craft 1. Very dangerous position!