The first gameplay session of the Ash versus Talisman series. Ash emerges from the Timescape Vortex into the Warlock’s Cave and receives his first quest.
House Rules in Detail:
- 7 trophy points can trade for any stat (strength, craft, gold, or life)
- Training at corner spaces: spend 7 gold/items for +1 to any stat
- Fate points (borrowed from 4th edition): spend to reroll dice, max 3, earned at alignment-specific spaces
- Cards for movement/combat with fantasy-themed playing cards
- Alternative dungeon/timescape discovery rules
Session Highlights:
- Rolled a 2 from Vortex, emerging at Warlock’s Cave
- Quest: Deliver 2 gold to receive a Talisman
- Gained a Man-at-Arms follower (+2 strength in combat)
- Defeated a Goblin (strength 2) easily with chain sword bonuses
- Met the Sphinx but failed the riddle
Side Discussion:
Recommendation for Don Rosa’s Scrooge McDuck comics as escapist reading during stressful times - the complete Life and Times of Scrooge McDuck from Fantagraphics.
Game State:
Ash has 1 gold (needs 2 for quest), Man-at-Arms follower, 2 trophy points from the Goblin.