Fantasy Flight has announced Arkham Horror 2nd Edition Remastered, arriving on Gamefound in October 2026 as the first release in a new “Vault” reprint line — and Daniel (@dungeondive) offers his thoughts as a fan rather than an insider. Second edition is one of his favourite games of all time; he sold his copy, regretted it, and bought the whole thing back a few years later. He plans to go all-in here, but only on components that affect play, not playmats or miniatures.
Most of the video is a frame-by-frame read of FFG’s announcement video, and the verdict is warm. The new board looks clearer — legible roads, the bridges restored, topographic borders framing the Other Worlds — and the box reads as respectful rather than a cash grab. Crucially, FFG kept cardboard standees instead of bloating the game with plastic, which Daniel treats as a question of legacy rather than box depth. “The complete collection” implies all four large and four small expansions, with a fifth big box likely consolidating the smaller ones.
His reservations are specific: double-layer dashboards that warp, an already-enormous board he’d rather saw fold like Darkest Night 2e, pastel investigator card backs, and vague promises of “new gameplay elements.” The wish list runs to better expansion integration, scaling rules for one or two investigators, and packed-in history — designer interviews, artist credits, the Brian Lumley pulp lineage documented properly. Beneath the enthusiasm sits a plainly stated preference: he’d rather have had a fourth edition.
Daniel would rather FFG had built a genuine fourth edition than a remaster. Where do you land — is putting a 2005 design back in print with fresh art and a rewritten rulebook the right way to honour it, or is a beloved classic exactly the thing that deserves a real redesign?