Oh, like just knowing there was a flaw and pushing release is sinking your excitement? Fair enough.
Game Knight posted a lengthy video talking about the changes to the game. It really sounds like the game will be MUCH better bc of this
Speaking me personally, just based on my experience with Grey Gnome and the type of games I want to engage with these days, I think I may be out.
For background, I had initially gone in on game/mat/sheets. I have Desolate, Iron Helm, Tin Helm, Gate, Gates, Dust Runner, and Zogarās Revenge with scattered expansions throughout. I dig the guyās stuff a lot and I really respect his sort of fixation on the choose one, learn the deck ideology. And that art? Come on, so great.
However, watching Game Knightās Cancellation Update video, really just sucks the wind out of my enthusiasm. Unless Glover wantes to make an art book, at which point Iām all back in.
The idea of increasing difficulty into combat is not something that appeals to me. I like wandering around a game and feeling stuff out, its nooks and crannies, corriders and swamps. The idea of combat taking longer for whatever reason, more health on my end and the enemies, just doesnāt float my boat. I kinda dig the abruptness of something like Waste Knights where maybe you win, maybe you lose, move on. Something I have always disliked in games, either analog or digital, is a sponge. I have a short attention span so if weāre both (myself and enemy) doing the same exact same thing until one of us is wrung dry, I just sorta lose interest. THIS IS A ME FEATURE. I would also love a pacifism route like Undertale, Iām a dumb dumb tip of the iceberg kind of cat.
Iām not a designer, nor do I have the inclination, so I donāt wanna comment on the mathing of odds, probabilities, and balancing of two designersā game but some of the stuff seemed fine to me, but again, maybe I just like easy tension light games. GK seemed to take a lot of umbridge with the two magical weapons, Iām assuming there are more as he was quick to point out the futility in other 1 in 18 cards, so Iām assuming these are not 1 in 9 cards. He also didnāt expand on the cost/loss of XP versus rerolls so I donāt know, maybe it was all out of whack and thank goodness he came along.
I am more comfortable talking about narrative and it is totally fine to have a Merchant selling a Mimic or trap laced chest. Maybe the Merchant doesnāt like you, maybe they just wanna watch the world burn. Itās silly and naive to think someone wouldnāt try to sell us poison and then sell us the cure.
In regards to stuff like the Lantern or Fur Coat, the objections donāt mesh for me all that much? It seems like there are cons? Taking up slots, costs, etc. And those cons are cons when talking about Magic Items being OP. But not here? I donāt know, again, this is a me thing, Iām much more a casual game that GK described Glover play testing as.
Itās neat that the collaboration between these two exists, I had thought about buying Crypt Crawler a while back when Geek Gamers did a video on it but never did for whatever reason. After this though, Iām good.
I didnāt watch GKās playthrough, only the Update. Part of me wanted to but the idea also felt like looking at pictures of this 71 Bonneville I wanted to buy when I was 15. Back then, I had spent all my money on a Suzuki Savage and couldnāt sell the thing before someone snatched up the Bonnie. Itās gone now, just doesnāt exist. Same as the game GK describes, which I might have liked more?
I understand where you are coming from. Iām not a hard-core gamer either and enjoy trying lots of different options rather than optimising every choice for maximum gain. There are lots of ways to play games, all equally valid if they are fun for the players. A game which requires optimisation to have a chance isnāt especially fun for me, however it is worth refining balance to eliminate āno brainerā choices if they are there and dominate.
Iām still interested, however I will be looking for reviews before diving in.
The Underquest crowdsale is back on TheGameCrafter, with sale start date January 13, 2026.
Have you seen any info on the changes made?
New playthroughs available with updated cards and combat systemā¦
PS. looks beautiful on the table ā i donāt know if the combat changes and enhancements fix earlier issues but one can hope ![]()
Iāve watched the first of those, will check out the second one too
Has anyone seen an non Game Knight playthru? Couldnāt find one on YouTube so I wasnāt sure if there was something elsewhere I could check out.
underquest is back on sale today! Ooof those new year price increases are no joke. I hope the game gets to 1000 backers!
Iāve been following UnderQuestās development for quite a while and was planning to (very probably) join the first-round crowdsale when it launched. Artistically it is impressive and attractive (to me). Mechanically it is layered and interesting (to me). Itās cool to see an indie designer iterate and evolve. But I am (surprisingly) finding myself really on the fence with this. Iām offering these thoughts partly just because, well, itās a forum and discussion is what this space is for. But maybe it will help to balance hype/fomo for someone else. And maybe other folks have rejoinders, or feel similarly ā or you might just might read this and say āwow thatās not what I look for in games at all, I am 100% on boardā
I am spooked by the last-minute collab/rules changes. After years in development the game has changed quite a bit in a very short amount of time, and it doesnāt sound like just tweaking one card here or there. I worry about balance. I dread the possibility of misprints on cards that donāt get the updates they need to align to the new rules changes. (I have always dreaded the rulebook in any case, even if I was heartened to hear that some proofreading/editing got crowdsourced.)
I have watched quite a few playthroughs but I sometimes find it unclear how well it all comes together to ātell a storyā and how cleanly the theme and mechanisms are integrated. In particular, thereās something about the way resolved cards from the Dungeon deck get placed side-by-side to match/reward Quest tokens (or not) that I find cryptic. The option to put newly-resolved cards onto the left or right of the tableau seems to invite some kind of non-linear storytelling⦠but Iām not sure the rest of the design does. I could simply ignore that invitation toward non-linear storytelling, but that decouples theme from mechanism. I could settle for a simpler story⦠but then, I have a copy of Iron Helm.
Lastly, I donāt fancy neoprene mats but I donāt see another clear option for how to keep the game organized and tidy. I am fussy with my ergonomics.
Iām on the fence. Originally I was very interested in this game, but having backed Radiance which seems to occupy a similar game space I am a bit less keen. I think the style of gameplay in Radiance is more my jam than the mechanisms in Underquest.
Ideally I would like to see a review by some other YT peeps like One Stop Coop Shop to get a broader perspective on the game.
I am feeling similarly. I think itās very possible the game is better (or maybe not), but for sure the hype seems to have cooled because of the delay.
I am curious if Daniel will be covering it. After all, the DD is the only reason I know about Grey Gnome Games to begin with!
Itās the last 24 hours or so. Are there any other preview beyond Game Knight?
I havenāt found any yet. Iām SUPER torn. The Game Knight play throughs are good enough I suppose. But I would have liked a more objective third party to preview it. I just find it very weird that the channels that love Iron Helm are not super promoting this.
Still conflicted but I think Iām gonna pass.
(Uncertainty x Cost) > [FOMO x p(awesome game)]
Same here. I am glad the campaign is very successful, though ![]()
FOMO got me ā went all in for the art, and a chance to support mr glover.