[ALL SYSTEMS F.A.B.] UnderQuest CrowdSale Incoming (13-Jan)

Oh, like just knowing there was a flaw and pushing release is sinking your excitement? Fair enough.

Game Knight posted a lengthy video talking about the changes to the game. It really sounds like the game will be MUCH better bc of this

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Speaking me personally, just based on my experience with Grey Gnome and the type of games I want to engage with these days, I think I may be out.

For background, I had initially gone in on game/mat/sheets. I have Desolate, Iron Helm, Tin Helm, Gate, Gates, Dust Runner, and Zogar’s Revenge with scattered expansions throughout. I dig the guy’s stuff a lot and I really respect his sort of fixation on the choose one, learn the deck ideology. And that art? Come on, so great.

However, watching Game Knight’s Cancellation Update video, really just sucks the wind out of my enthusiasm. Unless Glover wantes to make an art book, at which point I’m all back in.

The idea of increasing difficulty into combat is not something that appeals to me. I like wandering around a game and feeling stuff out, its nooks and crannies, corriders and swamps. The idea of combat taking longer for whatever reason, more health on my end and the enemies, just doesn’t float my boat. I kinda dig the abruptness of something like Waste Knights where maybe you win, maybe you lose, move on. Something I have always disliked in games, either analog or digital, is a sponge. I have a short attention span so if we’re both (myself and enemy) doing the same exact same thing until one of us is wrung dry, I just sorta lose interest. THIS IS A ME FEATURE. I would also love a pacifism route like Undertale, I’m a dumb dumb tip of the iceberg kind of cat.

I’m not a designer, nor do I have the inclination, so I don’t wanna comment on the mathing of odds, probabilities, and balancing of two designers’ game but some of the stuff seemed fine to me, but again, maybe I just like easy tension light games. GK seemed to take a lot of umbridge with the two magical weapons, I’m assuming there are more as he was quick to point out the futility in other 1 in 18 cards, so I’m assuming these are not 1 in 9 cards. He also didn’t expand on the cost/loss of XP versus rerolls so I don’t know, maybe it was all out of whack and thank goodness he came along.

I am more comfortable talking about narrative and it is totally fine to have a Merchant selling a Mimic or trap laced chest. Maybe the Merchant doesn’t like you, maybe they just wanna watch the world burn. It’s silly and naive to think someone wouldn’t try to sell us poison and then sell us the cure.

In regards to stuff like the Lantern or Fur Coat, the objections don’t mesh for me all that much? It seems like there are cons? Taking up slots, costs, etc. And those cons are cons when talking about Magic Items being OP. But not here? I don’t know, again, this is a me thing, I’m much more a casual game that GK described Glover play testing as.

It’s neat that the collaboration between these two exists, I had thought about buying Crypt Crawler a while back when Geek Gamers did a video on it but never did for whatever reason. After this though, I’m good.

I didn’t watch GK’s playthrough, only the Update. Part of me wanted to but the idea also felt like looking at pictures of this 71 Bonneville I wanted to buy when I was 15. Back then, I had spent all my money on a Suzuki Savage and couldn’t sell the thing before someone snatched up the Bonnie. It’s gone now, just doesn’t exist. Same as the game GK describes, which I might have liked more?

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I understand where you are coming from. I’m not a hard-core gamer either and enjoy trying lots of different options rather than optimising every choice for maximum gain. There are lots of ways to play games, all equally valid if they are fun for the players. A game which requires optimisation to have a chance isn’t especially fun for me, however it is worth refining balance to eliminate ’no brainer’ choices if they are there and dominate.

I’m still interested, however I will be looking for reviews before diving in.

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The Underquest crowdsale is back on TheGameCrafter, with sale start date January 13, 2026.

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Have you seen any info on the changes made?

New playthroughs available with updated cards and combat system…

PS. looks beautiful on the table – i don’t know if the combat changes and enhancements fix earlier issues but one can hope :wink:

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I’ve watched the first of those, will check out the second one too

Has anyone seen an non Game Knight playthru? Couldn’t find one on YouTube so I wasn’t sure if there was something elsewhere I could check out.

underquest is back on sale today! Ooof those new year price increases are no joke. I hope the game gets to 1000 backers!

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I’ve been following UnderQuest’s development for quite a while and was planning to (very probably) join the first-round crowdsale when it launched. Artistically it is impressive and attractive (to me). Mechanically it is layered and interesting (to me). It’s cool to see an indie designer iterate and evolve. But I am (surprisingly) finding myself really on the fence with this. I’m offering these thoughts partly just because, well, it’s a forum and discussion is what this space is for. But maybe it will help to balance hype/fomo for someone else. And maybe other folks have rejoinders, or feel similarly – or you might just might read this and say ā€œwow that’s not what I look for in games at all, I am 100% on boardā€

I am spooked by the last-minute collab/rules changes. After years in development the game has changed quite a bit in a very short amount of time, and it doesn’t sound like just tweaking one card here or there. I worry about balance. I dread the possibility of misprints on cards that don’t get the updates they need to align to the new rules changes. (I have always dreaded the rulebook in any case, even if I was heartened to hear that some proofreading/editing got crowdsourced.)

I have watched quite a few playthroughs but I sometimes find it unclear how well it all comes together to ā€œtell a storyā€ and how cleanly the theme and mechanisms are integrated. In particular, there’s something about the way resolved cards from the Dungeon deck get placed side-by-side to match/reward Quest tokens (or not) that I find cryptic. The option to put newly-resolved cards onto the left or right of the tableau seems to invite some kind of non-linear storytelling… but I’m not sure the rest of the design does. I could simply ignore that invitation toward non-linear storytelling, but that decouples theme from mechanism. I could settle for a simpler story… but then, I have a copy of Iron Helm.

Lastly, I don’t fancy neoprene mats but I don’t see another clear option for how to keep the game organized and tidy. I am fussy with my ergonomics.

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I’m on the fence. Originally I was very interested in this game, but having backed Radiance which seems to occupy a similar game space I am a bit less keen. I think the style of gameplay in Radiance is more my jam than the mechanisms in Underquest.

Ideally I would like to see a review by some other YT peeps like One Stop Coop Shop to get a broader perspective on the game.

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I am feeling similarly. I think it’s very possible the game is better (or maybe not), but for sure the hype seems to have cooled because of the delay.

I am curious if Daniel will be covering it. After all, the DD is the only reason I know about Grey Gnome Games to begin with!

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It’s the last 24 hours or so. Are there any other preview beyond Game Knight?

I haven’t found any yet. I’m SUPER torn. The Game Knight play throughs are good enough I suppose. But I would have liked a more objective third party to preview it. I just find it very weird that the channels that love Iron Helm are not super promoting this.

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Still conflicted but I think I’m gonna pass.
(Uncertainty x Cost) > [FOMO x p(awesome game)]

Same here. I am glad the campaign is very successful, though :+1:

FOMO got me — went all in for the art, and a chance to support mr glover.

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