A Look at League of Dungeoneers

Daniel (@dungeondive) takes an early look at the League of Dungeoneers prototype ahead of its March 2022 Kickstarter — Michael Dunsted’s ambitious solo-and-co-op dungeon crawler that openly draws from Warhammer Quest, Advanced HeroQuest, and Dungeon Universalis. The pitch: combine the best of all three into one game, with tile-based randomly assembled dungeons, an advanced and tactical combat system, a settlement phase, and a full overland hex map for travel between cities.

The walkthrough covers the rulebook, character sheets (more complex than Warhammer Quest, less than DungeonUni), eight starting classes across four races, durable equipment with breakable weapons, and an unusually thoughtful psychology system — your heroes track sanity and can develop PTSD, claustrophobia, arachnophobia, depression, and more, all of which feed into party morale. Quest design splits between two campaigns and a deck of random side-quests keyed to objective rooms.

Daniel’s verdict at this prototype stage: a no-brainer back for anyone in the dungeon crawler space. If you missed Dark Light: Memento Mori, balked at Warhammer Quest’s eBay prices, or wanted Dungeon Universalis without the one-vs-many focus, this scratches the itch.


Which Warhammer Quest feature do you most want to see preserved — and which do you want a modern crawler to leave behind?