A Conversation with Jason Glover: Iron Helm! Game Design! Solo Gaming! And More!

A fascinating conversation between Daniel (@Dungeondive) and Jason Glover (@GreyGnome), the designer and artist behind Grey Gnome Games. They discuss Glover’s experiences as a game designer, his creative process, and his various games, including Iron Helm, Tin Helm, and Dust Runner. Glover shares how he transitioned from traditional publishing to using The Game Crafter, explaining how it allowed him to focus on designing and illustrating games without worrying about manufacturing and fulfillment. He emphasizes the satisfaction he gets from designing games with small, tightly constrained components and how his focus has shifted from mechanics-first design to building thematic worlds.

The two also talk about solo board gaming, a genre Glover has embraced, noting how the solo gaming community is unique in its enthusiasm for Indie games and its willingness to Tinker with games. They explore Glover’s new projects, including Dust Runner, a post-apocalyptic game inspired by 80s cyberpunk aesthetics, and Under Quest, a larger game with open design features that encourage player-driven content.

For fans of Indie games, solo play, or just curious about the behind-the-scenes of game development, this video offers rich insights into both Glover’s design philosophy and the broader solo gaming community.

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Jason glover is such an inspiration. I loved this interview.

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