What's on your table? General Tabletop Game Discussion

First of all, a huge thank you for your feedback on my game, The Promise. As a small, unknown game designer, it’s posts like this motivate me to keep going. I don’t get feedback very often, so I’m always happy to read that someone is playing one of my games and enjoying it.

It felt like designing this game was much harder than my 540-card Grimm World, because the 18-card restriction was really tough. But at the same time, it was also a very exciting challenge for me.

Old Bastard is a real challenge. If you choose this route, you have to prepare very well for this battle. That’s why I recommend the lower route for your first playthrough.:wink:But also check out the Aimed Attacks. You can use “Attack from Above” to lower the defense by 1 and use the bow’s Critical Attack to roll an additional die. With a little luck and some tactics, you can deal damage to the rat this way with Anna. These are exactly the tricks you need to learn in the game .

Otherwise, I already have some ideas for an expansion. But right now, I need to keep working on Grimm World before I come back to this gam e.

Fun Fact about non-existing story. I had planned a 3rd mini booklet which contains some small story bits between the battle. Kind of choose your own adventure stile, which reflects the routes of the campaign card. Maybe I will find the time to create this, but not sure if I manage this to press it in such a mini booklet.

But I still wrote lyrics about Tom and Anna Thumb and used Suno to create the music. Have fun listening: https://youtu.be/KhvOGg2Dxwc

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I was very happy to do the write-up and bring this game some attention. I hope other folks will consider giving it a try!

I did see and try that, but sadly luck was not with me on this playthrough – Doesn’t mean I won’t try again, though!

I suspected as much! It would also not be too hard for players to cook up their own fan-made tables for this purpose… but I don’t think I will be trying to do that until I can get a little further along in my playthroughs :grin:

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Some Friday night Mini Rogue. Playing with the Depths of Damnation expansion.

Was laughing as the first card of the dungeon was this Cursed Relic which you have to pick up. It auto-curses you and you can only discard it at certain areas.

Was laughing, picturing two friends standing outside a dungeon - one of whom finally gathered up enough courage to become an Adventurer.

“You sure you want to do this?”

“Yes. I am prepared to take the perils of this dungeon head on! The next time you see me I will be rich with glory and treasure!”

“If you say so. Good luck.”

(… 3 minutes later …)

“Hey you’re back already? How did it-… holy crap what happened to you!?”

“Aghhh… cursed! cough, wheeze I never should have left the farm!”

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I had a few days off last week, spent in a friends cabin out on the coast. I busted out Lands of Galzyr and started a new campaign after the new expansion got to my door a few days earlier. It’s an adventure game that’s focuses on the right elements: exploration and encounters which are mostly non combat focused. I love encounters form mini narrative arcs and there is a seemingly unending amount of them. The emergent story is so strong and cohesive while still being such a quality sandbox experience. I’m hooked again by this game.

Also the offical mini journal is one of the best random add ons for a game I’ve bought. I love the added element of keeping chronicles that I can refer back to later as a log for your characters. Filling up the book would be such a rich experience and accomplishment.

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Last night we had a three-player game of Brass Birmingham

It was a really strong game, I placed last but had still scored 125 - best I’ve ever done. Second was about 128 but the winning score was about 155.

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I recently sold several older games to Noble Knight games for online store credit.

My first use of this credit was for Jason Glover’s Iron Helm, which he sells through Game Crafter. So it ain’t cheap. But the version I got at Noble Knight was mint, unpunched and a bit cheaper than through Game Crafter. Better yet, I was able to use my credit so no actual cash involved.

I also picked up a player mat and five booster pack expansions. Two were Adventure Packs, one Level 2 and the other Level 3. Also a booster pack for the base game with cards for new skills, loot, potions, etc. and the “Fanny Pack” – a booster pack full of fan-created content. The final pack was a set of alternative dungeon cards.

I’d never played Iron Helm before. Now I have to say: this is the perfect game for me. I love dungeon crawls, but just don’t have the time for huge sprawling epics (and I’ve owned a few). I can fit Iron Helm on my little tray table, so wife and I can watch a show while I play. The game has mid-level complexity, not too simple, but not overly crunchy. I can play one-off dungeon crawls in less than an hour, and then string three delves into a “campaign” with the tougher adventure packs. The expansion content keeps it interesting.

So this is the perfect ‘size’ for me in table presence, complexity, and play time. I win about a third of my games, and even the ones I lose, I’m able to get to the boss battle at the end. The victories have all been close, and genuinely exciting.

My most recent try was the Level 2 adventure Throne of Embers, with Moliclan as the hero. I entered the boss battle struggling with poison, low on energy but with a good amount of health. The boss Naga has 21 HP and deals 2 poison along with damage. I only had four energy (which are needed to attack). He hit me first with 8 damage, which was a decent hit but survivable. But I realized though that I needed to take him out in one hit. Because one more strike from Naga and my poison count would probably exceed my remaining health, which would be fatal.

So I needed to hit for 21 in one strike. First, I used 3 energy to roll 3 dice. That is usually the maximum you can roll in one attack, but my Beserk skill allows me to add one more die roll at a cost of 2 health. I committed to doing that, since it was literally all or nothing. My first three hit dice totaled 10, not great. But one of the dice came up as 5, so my primary weapon, Olum’s Slayer, gave me an extra 3 damage (rolls of 5 or 6 give +3 against enemies weak to fire, which the Naga was). Also, my Dual Wield skill gives me +2 damage when holding a dagger in my other hand, which I was. That brings my hit total to 15.

15 is still not 21. This meant to defeat the Naga, I needed to roll a 6 with the extra die allowed by my Beserk skill. Otherwise, goodbye, good night.

And I rolled a six. Naga be dead. Damn, that felt good. Now, on to the Level 3 adventure, Malicia’s Refuge.

(I realized later that for this adventure pack, I was supposed to face the boss that comes with the pack, not one from the base game, as Naga was. Still, a boss is a boss and I consider this a solid victory. I also realized that a 5 would have won the game for me, not just the 6 that I rolled, because my weapon gives plus 3 to a 5 or 6 since Naga is weak to fire).

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I keep being tempted by this game but not investing due to the lack of character development/progression. Thoughts?

I’ve always wanted to invest in Iron Helm but I don’t think I will get a copy for a very long time when I have much more financial resources.

Thanks for bringing to my attention the option to trade to Noble Knight for credit, that never occurred to me and they always have great stuff on there!
I recently picked up an extra copy of 7 Wonders that was listed and priced as having two expansions but actually had five!

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There’s a legitimately good but simple user created system on BGG. It uses the prestige tracker to level up and when you level up you have an option of unlocking different benefits which are minor but just enough of a perk to feel like you are progressing. It doesn’t break the game either. I find this addressed that concern for me and felt like it synced well with rules as is.

The rules are just on one card:

https://boardgamegeek.com/filepage/268924/lands-of-galzyr-character-advancement

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Been playing some Fighting Fantasy. While simple I have enjoyed it so far. It is a good light dungeon romp with a throw back to the books. I have enjoyed the battle system with the monster and character tactical placements and also exploring the dungeons.

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I love you can throw a deck or two in a backpack and then have a 3-4 hour adventure with other people. It’s surprisingly mobile. I’m excited to dive in now that I’ve read the rulebook. Seems to have some nice design choices under the hood.

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I traded five games, a couple with expansions. Two were worth a lot to them because they’re out of print, but worth little to me because I knew I’d never play them again. I ended up with $359 in store credit, which will keep me swimming for a while. The Iron Helm purchase (base game, mat, five booster pack expansions) used about a third of that, and was well worth it.

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I backed this, still waiting on US fulfillment. I know it’s been a mess, I’ll just be happy to give it a whirl when it makes it here.

Sounds like it’s giving just what I was hoping, some fun light dungeon meandering.

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Hopefully soon, I think you will really enjoy it then.

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My roommate just found these brand new in the Goodwill bins for like $0.25 and gave them to me.

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Amazing find! Gonna sell ‘em?

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Nah. They were a gift and they fit so nicely on my shelf. I’ll use em for something.

Last night we had a game of Star Wars Rebellion

It was, as ever, a cool game and we had the film soundtracks playing in the background.

I even managed to get the gang together…

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I’ve played through the first two quests of Fighting Fantasy Adventures and I’m kind of loving it. It definitely deserves its place among the better small box dungeon crawlers. It’s effortless fun. 5 minutes to set up and then you play through a well crafted adventure with narrative that does not overstay its welcome. Yes, it’s simple dice chucker but controlling four adventures with a nice variety of special ability cards which require some pretty good decisions about when to use abilities and luck makes it feel like it’s got just enough going on under the hood. And I LOVE several of the puzzle moments I’ve encountered. Basically you get an encounter card that doesn’t give you options but asks you to deduce what would be the best step forward according to what is in rooms you’ve explored so far, items you carry or just logically what you come up with. You then flip the card and if you’re decision falls in the choices that would succeed, you pass. It reminds me of a Sierra adventure game, utilizing what information you have to try and figure out what is next. Same deduction process as a game like Sherlock Holmes consulting detective but much simpler. Quests are about 3 hours long and you get six of them. It’s not replayable but once I play through this I imagine if I come back it in a year or two, I’ll remember maybe 10% of it. Replaying with others who are playing for first time gives you the chance to let them make decisions when you remember what’s next. It’s well designed and I’m really enjoying my time with it. Also, the components are really nice, dense plastic tokens good quality cards and decks for each adventure, characters and components in a box that has interior art of the fighting fantasy world. I’d highly recommend this if any of what I said resonates with you.

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There are so many games I wish I could try before I buy. A recent acquaintance just clued me into the fact that my local library actually has a ton of board games that can be checked out! I’ve got to get myself a library card and bring a long list of games with me.

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