Smaller Things - a look at small games that pack a lot of punch!

Daniel (@dungeondive) does a shelf-tour of the small-box dungeon-crawl and adventure games on his radar at the time — “small box” defined by what fits in a normal backpack, which knocks Shadows of Malice and Pathfinder ACG out and keeps Warhammer Quest ACG and Escape the Dark Castle in.

Highlights from the run-through: Dungeoneer (best competitive small-box crawl, four sets on the shelf), Hero Realms with Ruin of Thandar (light deck-builder against AI deck), Death Angel (harder than Space Hulk to win), Samurai Spirit (Ghost Stories-adjacent, doesn’t quite land), Elder Sign + Gates of Arkham, Warhammer Quest ACG (preferred to the Terrinoth retheme, lamented for being abandoned), Iron Helm and Rogue Dungeon from Game Crafter, Unbroken (“feels like balancing a spreadsheet,” still trying to enjoy it), House of Danger, Dark Venture, Legends Untold (most game per cubic inch on the shelf), Bag of Dungeon, Dungeon of D, Spire’s End (reprint incoming), and a quiet revisit of his Storymaster’s Tales: Weirding Wood review — the one that got roasted because his expectations didn’t match the marketing.

Open call to viewers: send small-box recommendations.


Which small-box game on this shelf has aged best in the years since this video, and which one would Daniel drop quietly off the list now?