Daniel (@dungeondive) checks in from the tail end of 2019 with a voice wrecked by what he describes as the worst cold of his life, since escalated into bronchitis — which is why the Myth series he had planned for the last weeks of the year never happened.
What was meant to be a quick seasonal greeting turns into an unusually candid look ahead. The first annual Dungeon Dive award show is a few days out, with a game giveaway attached. January brings the yearly State of the Collection. But the larger news is a shift in focus: Daniel will be working on a game of his own through 2020, which means studying what he likes and dislikes in everything he plays far more deliberately, and probably talking about game design on the channel more than he has before.
He also teases a game already on the table that he had been intensely uninterested in and has completely come around to — which opens into a short, genuine digression on changing your mind. His example is Dark Souls II: written off at launch for not being Demon’s Souls, played anyway, and now his favourite in the series. A game that can reverse your verdict, he argues, has something powerful in it.
Daniel argues that a game changing your mind is evidence of real power in it. Which game flipped your verdict most completely — and what did it take?