HEXplore It
Some entries arrive in the archive as neat, settled things — a review, a verdict, a number out of ten. HEXplore It is not one of those entries. It arrived as an argument Daniel was having with himself, and the archive has faithfully recorded every round.
It begins with an evolved opinion — a public recantation, no less, followed almost immediately by an addendum to the recantation. Then comes a meditation on the sheer volume of meaningful choices the system throws at you each turn, which the Keeper suspects is the precise moment infatuation set in. The Sands of Shurax introduced complications — literally — and Daniel’s preliminary thoughts suggest a man wrestling with whether complexity is a feature or a condition. Valley of the Dead King brought clarity, or at least a preference.
The Domain of Mirza Noctis warranted three entries unto itself: a lengthy unboxing, initial thoughts on the dungeon diving, and a session report titled, memorably, “Blood? Blood!” The comprehensive guide attempts to impose order on the whole sprawling series, and Klik’s Madness proves the hex-crawl shows no signs of stopping.
The Expedition Log:
- Opinion Evolved: Or, Never Be Afraid to Change Your Mind
- Addendum Evolved!
- Choices, Choices, Choices!
- The Sands of Shurax - Preliminary Thoughts
- Valley of the Dead King and thoughts on Sands of Shurax
- Domain of Mirza Noctis - Unboxing
- Domain of Mirza Noctis - Initial Thoughts
- Domain of Mirza Noctis - Blood? Blood!
- A Comprehensive Guide to the HEXplore It Game Series
- Klik’s Madness (Overview and Thoughts)
Ten hexes explored. The map, naturally, keeps expanding.
205 transcripts • 213 posts archived
– The Keeper
charts a path but suspects the terrain has shifted since last he looked
