One of the things you can do in this game after a character dies is start with a new character that can find (has to Locate it once they get to the correct clearing) and Loot (using the Loot dice) your previous character’s corpse.
Going to play the first scenario again with a Halfling Archer and go after my dead Half-Orc Knight’s bow (he had a Legendary one).
I love this about Dragons Down! Such a cool little, simple rule to add a bit of persistence to the world. Especially when you keep track of your adventures on the journal pages.
Yes, it is.
I enjoyed it.
My Halfling Archer did find the corpse, looted the legendary bow, and retired with 20 legend points to win the scenario.
The irony was that he was so sneaky that he never had to use the bow.
how long does the game take to set up? How complex is it? Is it as complex as Hexplore it? Those games sit on my shelf because they take a long time to set up and then i have to look at the rulebook as i play because there are so many rules.
Setup might be faster? I don’t necessarily consider either of them to be a lot to get setup, but we play some stuff that requires quite a bit, so I’m probably not the best judge of that.
Complexity-wise, once you get used to the rules, you can easily play without a lot of look-ups. It’ll probably take you 3 or 4 games to get there. But it doesn’t have anywhere near the amount of triggers to memorize that Hexplore It does. Dragons Down feels like it has a much more concrete framework to the rules and mechanics, but it still allows for quite a bit of variation and freedom in play.
Edit: DD has a bit of an unusual approach that takes some players a minute to grok, but when you get there it’ll feel more well defined than HI’s rules.
When I played, I tried to retire my character, rather than having him die. Are there incentives to having your living character die and not getting the fame to legend conversion other than picking up loot? You get to start a new character to continue your quest for 20 legend either way.
I think you’re incentivized to try and retire. Restarting after a death isn’t necessarily a huge loss as my best game was arguably a 2nd character. But it’s not a benefit to die and restart.
Usually I focus more on the story of my character though, and less on trying to maximize points. But both are viable ways to play.
Also, super easy to come up with custom scenarios to play in Dragons Down. Which was a big plus for us.
Actually, if you’re playing by score, I always assumed it was best to do it all with a single character. Wasn’t there a bonus for retiring on the last round in a civilization?