Knocking the rough edges off Ziggurat: Viridian Shroud - a lone-wolf adventure I’ve been tinkering with these past few years. It’s your classic “reincarnated hero bound to an arcane quest at the nexus of worlds” sort of affair. Jungles, crypts, cultists, companions, cryptic urchins, and the occasional wrinkle in space-time - all the usual amenities.
Playtesting continues apace. Mostly by me. Mostly in my head. But the urchins seem pleased.
PS. You can bear witness to the current state of play here.